![]() Plenty of the enemies you encounter along the way have interesting concepts, personalities, or design to make up for it at least. When a star spirit inhabits a wooden doll named Geno, it becomes the mouthpiece for Star Road’s plight, but he seems almost entirely focused on this mission without much of a personality beyond that to latch onto. Mario is a silent protagonist who only communicates through occasional jumping and some hilariously elaborate pantomiming, and it is amusing to watch Bowser try to repeatedly justify why he’s aiding his archrival in a way that absolves him of wanting to do good for a change, but the animated doll who joins your party is a rather shallow addition to the team. The crying cloud spends the rest of the game trying to overcome his timidity, but there’s not a whole lot done in terms of character development in this title or really examining personalities on any layer but the surface level. Mallow is a little cloud person raised by frogs who believed himself to be a tadpole, but once he meets up with Mario, he begins to not only realize he’s got a real family of cloud people out there somewhere, but he learns that he must be brave to be a hero. Two new characters join Mario’s crew, with Mallow perhaps being the one with the most depth. On his adventure, Mario ends up making some unlikely allies, the plumber eventually joined by his long time rival Bowser as the Koopa King has the same need to kick Smithy’s forces out, and even the Princess eventually tags along to help once she’s been saved from the latest peril she’s found herself in. For this reason, Mario sets out to gather the seven stars that make up Star Road so wishes can be made again, but also to prevent anyone from abusing that power should they collect those stars first. The Smithy Gang spreads out across the world, their goal really just seeming to be general domination and making the world one filled with weapons, but in their conquest they managed to destroy the Star Road as well, Star Road being a magical place where the wishes of the world are granted. Exor is just one member of a new group of villains known as the Smithy Gang, each major member some sort of living weapon. He gets there surprisingly quickly and with little issue this time around, and after soundly defeating the Koopa King, the princess is saved, the hero is victorious, and a giant sword named Exor plunges down from the sky and scatters all three of those characters across the land. The monstrous turtle Bowser has once again snatched up Princess Toadstool, so Mario heads off to Bowser’s castle to get her back. ![]() The stage was set for an ambitious company crossover, and perhaps unsurprisingly, Mario slipped into this new genre as cleanly as he does most every other he’s dipped his toe in, Super Mario RPG: Legend of the Seven Stars providing plenty from both sides of its DNA to enjoy.ĭespite Mario exploring virgin territory in his first RPG, the opening of the game seems all too familiar. ![]() A long story, plenty of reading, stat numbers to consider, and a huge variety of enemies would all be required to make this excursion a full-fledged RPG, but Nintendo had perhaps the perfect partner for this venture: Square, the creators of the monumental Final Fantasy series. Mario and Super Mario Kart, one of the first new genres he stuck his mustachioed nose into was a huge departure from the simplicity of jumping over Goombas to get to the right side of a stage. At a time when he was only just getting started spreading his brand to spin-offs like Dr. ![]() Back before Paper Mario, back before Mario & Luigi, the portly platforming plumber known as Mario took his first foray into the world of role-playing games with Super Mario RPG: Legend of the Seven Stars. ![]()
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