But now it is possible to use custom unit flags to give submarines defense bonuses against all air attacks. I tried to give submarines greater defense (5) than the attack of fighters (4) to avoid this. It's not more stupid than figters attacking submarines, when it should be otherwise, submarines should attack figters. There must be some combination of flags or extra's properties that allows it, I'm trying to test it.Ībout the other lame concepts, I like to try to address them when possible. My plan was to give the bombardment ability to big land units (as civ3), taking advantage of the new features of v3.0, that will be hard to balance too, but I think easier than AttackNonNative.įor this issue, I'd prefer some simple workaround that allows cities to be always native to big land units. For example catapults could sink ironclads, and armours could destroy battleships with current values.
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